Struct ScenarioId
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public struct ScenarioId
- Extension Methods
Constructors
ScenarioId(string)
public ScenarioId(string id)
Parameters
idstring
Fields
Empty
public static ScenarioId Empty
Field Value
Id
[SerializeField]
public string Id
Field Value
- string
Properties
HasValue
public bool HasValue { get; }
Property Value
- bool
IsEmpty
public bool IsEmpty { get; }
Property Value
- bool
Methods
Equals(ScenarioId)
public bool Equals(ScenarioId other)
Parameters
otherScenarioId
Returns
- bool
Equals(object)
public override bool Equals(object obj)
Parameters
objobject
Returns
- bool
GetHashCode()
public override int GetHashCode()
Returns
- int
ToString()
public override string ToString()
Returns
- string
Operators
operator ==(ScenarioId, ScenarioId)
public static bool operator ==(ScenarioId lhs, ScenarioId rhs)
Parameters
lhsScenarioIdrhsScenarioId
Returns
- bool
operator !=(ScenarioId, ScenarioId)
public static bool operator !=(ScenarioId lhs, ScenarioId rhs)
Parameters
lhsScenarioIdrhsScenarioId
Returns
- bool