Table of Contents

Struct ScenarioId

Namespace
Root
Assembly
SPZGameAssembly.dll
public struct ScenarioId
Extension Methods

Constructors

ScenarioId(string)

public ScenarioId(string id)

Parameters

id string

Fields

Empty

public static ScenarioId Empty

Field Value

ScenarioId

Id

[SerializeField]
public string Id

Field Value

string

Properties

HasValue

public bool HasValue { get; }

Property Value

bool

IsEmpty

public bool IsEmpty { get; }

Property Value

bool

Methods

Equals(ScenarioId)

public bool Equals(ScenarioId other)

Parameters

other ScenarioId

Returns

bool

Equals(object)

public override bool Equals(object obj)

Parameters

obj object

Returns

bool

GetHashCode()

public override int GetHashCode()

Returns

int

ToString()

public override string ToString()

Returns

string

Operators

operator ==(ScenarioId, ScenarioId)

public static bool operator ==(ScenarioId lhs, ScenarioId rhs)

Parameters

lhs ScenarioId
rhs ScenarioId

Returns

bool

operator !=(ScenarioId, ScenarioId)

public static bool operator !=(ScenarioId lhs, ScenarioId rhs)

Parameters

lhs ScenarioId
rhs ScenarioId

Returns

bool