Class SerializedGameScenario
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class SerializedGameScenario
- Inheritance
-
objectSerializedGameScenario
- Extension Methods
Constructors
SerializedGameScenario()
public SerializedGameScenario()
Fields
CinematicIntroConfig
public SerializedCinematicIntroConfig CinematicIntroConfig
Field Value
ConvertersConfig
public SerializedConvertersConfig ConvertersConfig
Field Value
Description
public string Description
Field Value
- string
ExampleShapes
public string[] ExampleShapes
Field Value
- string[]
FormatVersion
public int FormatVersion
Field Value
- int
GameVersion
public int GameVersion
Field Value
- int
IsTutorial
public bool IsTutorial
Field Value
- bool
Mechanics
public SerializedResearchMechanics Mechanics
Field Value
NextScenarios
public string[] NextScenarios
Field Value
- string[]
PlayerBadge
public SerializedPlayerBadge PlayerBadge
Field Value
PlayerLevelConfig
public SerializedResearchPlayerLevelConfig PlayerLevelConfig
Field Value
PreviewImageId
public string PreviewImageId
Field Value
- string
Progression
public SerializedResearchProgression Progression
Field Value
RailColorsConfig
public SerializedRailColorsConfig RailColorsConfig
Field Value
ResearchConfig
public SerializedResearchConfig ResearchConfig
Field Value
ResearchStationConfig
public SerializedResearchStationConfig ResearchStationConfig
Field Value
StartingLocation
public SerializedStartingLocationData StartingLocation
Field Value
SupportedGameModes
public string[] SupportedGameModes
Field Value
- string[]
Title
public string Title
Field Value
- string
ToolbarConfig
public LazySerializedToolbarConfig ToolbarConfig
Field Value
UniqueId
public string UniqueId
Field Value
- string
Methods
DeepCopy(SerializedGameScenario)
public static SerializedGameScenario DeepCopy(SerializedGameScenario reference)
Parameters
referenceSerializedGameScenario