Table of Contents

Struct SerializedPlacerId

Namespace
Root
Assembly
SPZGameAssembly.dll
public struct SerializedPlacerId
Extension Methods

Constructors

SerializedPlacerId(string)

public SerializedPlacerId(string id)

Parameters

id string

Fields

Empty

public static SerializedPlacerId Empty

Field Value

SerializedPlacerId

Id

[SerializeField]
public string Id

Field Value

string

Properties

HasValue

public bool HasValue { get; }

Property Value

bool

IsEmpty

public bool IsEmpty { get; }

Property Value

bool

Methods

Equals(SerializedPlacerId)

public bool Equals(SerializedPlacerId other)

Parameters

other SerializedPlacerId

Returns

bool

Equals(object)

public override bool Equals(object obj)

Parameters

obj object

Returns

bool

GetAvailablePlacers()

public static string[] GetAvailablePlacers()

Returns

string[]

GetHashCode()

public override int GetHashCode()

Returns

int

ToString()

public override string ToString()

Returns

string

Operators

operator ==(SerializedPlacerId, SerializedPlacerId)

public static bool operator ==(SerializedPlacerId lhs, SerializedPlacerId rhs)

Parameters

lhs SerializedPlacerId
rhs SerializedPlacerId

Returns

bool

operator !=(SerializedPlacerId, SerializedPlacerId)

public static bool operator !=(SerializedPlacerId lhs, SerializedPlacerId rhs)

Parameters

lhs SerializedPlacerId
rhs SerializedPlacerId

Returns

bool