Class SimulationSpeedManager
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class SimulationSpeedManager : ISimulationSpeedReader
- Inheritance
-
objectSimulationSpeedManager
- Implements
- Extension Methods
Constructors
SimulationSpeedManager(float)
public SimulationSpeedManager(float speed)
Parameters
speedfloat
Properties
CurrentRealtime
public double CurrentRealtime { get; protected set; }
Property Value
- double
DoStep
public bool DoStep { get; set; }
Property Value
- bool
IsPaused
public bool IsPaused { get; set; }
Property Value
- bool
OnSpeedChanged
public IEvent<float> OnSpeedChanged { get; }
Property Value
- IEvent<float>
SimulationTime_G
[Obsolete("Get the simulation time from the MapSimulator instead!")]
public double SimulationTime_G { get; protected set; }
Property Value
- double
Speed
public float Speed { get; set; }
Property Value
- float
Methods
Dispose()
public void Dispose()
PerformTick(Ticks)
public void PerformTick(Ticks dt)
Parameters
dtTicks
RegisterCommands(IDebugConsole)
public void RegisterCommands(IDebugConsole console)
Parameters
consoleIDebugConsole