Struct SoundHandle
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public readonly struct SoundHandle
- Extension Methods
Constructors
SoundHandle(SoundPlayer, int)
public SoundHandle(SoundPlayer player, int id)
Parameters
playerSoundPlayeridint
Fields
Invalid
public static SoundHandle Invalid
Field Value
Properties
DspEndTime
public double DspEndTime { get; }
Property Value
- double
IsPlaying
public bool IsPlaying { get; }
Property Value
- bool
Methods
ChangePitch(float)
public void ChangePitch(float pitch)
Parameters
pitchfloat
ChangePosition(float3)
public void ChangePosition(float3 position)
Parameters
positionfloat3
ChangeVolume(float)
public void ChangeVolume(float volume)
Parameters
volumefloat
Dispose()
public void Dispose()
Equals(SoundHandle)
public bool Equals(SoundHandle other)
Parameters
otherSoundHandle
Returns
- bool
Equals(object)
public override bool Equals(object obj)
Parameters
objobject
Returns
- bool
GetHashCode()
public override int GetHashCode()
Returns
- int
StopSound()
public void StopSound()
Operators
operator ==(SoundHandle, SoundHandle)
public static bool operator ==(SoundHandle lhs, SoundHandle rhs)
Parameters
lhsSoundHandlerhsSoundHandle
Returns
- bool
operator !=(SoundHandle, SoundHandle)
public static bool operator !=(SoundHandle lhs, SoundHandle rhs)
Parameters
lhsSoundHandlerhsSoundHandle
Returns
- bool