Table of Contents

Class Splitter1To3SimulationRenderer

Namespace
Root
Assembly
SPZGameAssembly.dll
public class Splitter1To3SimulationRenderer : SplitterBaseSimulationRenderer<Splitter1To3Simulation, PrioritySplitterSimulationState, Splitter1To3MetaBuildingDefinition.DrawData, DefaultBuildingCustomSoundData>, ISimulationRenderer, IBuildingSimulationRenderer
Inheritance
object
Splitter1To3SimulationRenderer
Implements
Inherited Members
Extension Methods

Constructors

Splitter1To3SimulationRenderer(IMapModel, IBuildingSoundManager)

public Splitter1To3SimulationRenderer(IMapModel map, IBuildingSoundManager soundManager)

Parameters

map IMapModel
soundManager IBuildingSoundManager

Methods

CreateDataForBuilding(BuildingModel, Splitter1To3Simulation, in GlobalTileTransform, IBuildingDefinition, DefaultBuildingCustomSoundData)

protected override SplitterBaseSimulationRenderer<Splitter1To3Simulation, PrioritySplitterSimulationState, Splitter1To3MetaBuildingDefinition.DrawData, DefaultBuildingCustomSoundData>.Data CreateDataForBuilding(BuildingModel building, Splitter1To3Simulation simulation, in GlobalTileTransform transform, IBuildingDefinition definition, DefaultBuildingCustomSoundData soundData)

Parameters

building BuildingModel
simulation Splitter1To3Simulation
transform GlobalTileTransform
definition IBuildingDefinition
soundData DefaultBuildingCustomSoundData

Returns

SplitterBaseSimulationRenderer<Splitter1To3Simulation, PrioritySplitterSimulationState, Splitter1To3MetaBuildingDefinition.DrawData, DefaultBuildingCustomSoundData>.Data

OnDrawDynamic(in Entity, FrameDrawOptions)

protected override void OnDrawDynamic(in StatefulBuildingSimulationRenderer<Splitter1To3Simulation, Splitter1To3MetaBuildingDefinition.DrawData, DefaultBuildingCustomSoundData, SplitterBaseSimulationRenderer<Splitter1To3Simulation, PrioritySplitterSimulationState, Splitter1To3MetaBuildingDefinition.DrawData, DefaultBuildingCustomSoundData>.Data>.Entity entity, FrameDrawOptions options)

Parameters

entity StatefulBuildingSimulationRenderer<Splitter1To3Simulation, Splitter1To3MetaBuildingDefinition.DrawData, DefaultBuildingCustomSoundData, SplitterBaseSimulationRenderer<Splitter1To3Simulation, PrioritySplitterSimulationState, Splitter1To3MetaBuildingDefinition.DrawData, DefaultBuildingCustomSoundData>.Data>.Entity
options FrameDrawOptions