Class UISoundPlayer
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class UISoundPlayer : IUISoundPlayer
- Inheritance
-
object
UISoundPlayer
- Implements
-
- Extension Methods
-
Constructors
UISoundPlayer(ISoundPlayer, UISoundEffects, ILogger)
public UISoundPlayer(ISoundPlayer soundPlayer, UISoundEffects soundEffects, ILogger logger)
Parameters
soundPlayer ISoundPlayer
soundEffects UISoundEffects
logger ILogger
Methods
PlayBeltPlaceCheckpoint(float3)
public void PlayBeltPlaceCheckpoint(float3 position)
Parameters
position float3
PlayBeltPlaceContinue(float3)
public void PlayBeltPlaceContinue(float3 position)
Parameters
position float3
PlayBeltPlaceFinish(float3)
public void PlayBeltPlaceFinish(float3 position)
Parameters
position float3
PlayBeltPlaceStart(float3)
public void PlayBeltPlaceStart(float3 position)
Parameters
position float3
PlayBuildingBlueprintMirror(float3)
public void PlayBuildingBlueprintMirror(float3 position)
Parameters
position float3
PlayBuildingBlueprintPlace(float3)
public void PlayBuildingBlueprintPlace(float3 position)
Parameters
position float3
PlayBuildingBlueprintRotate(float3)
public void PlayBuildingBlueprintRotate(float3 position)
Parameters
position float3
PlayBuildingDelete(float3)
public void PlayBuildingDelete(float3 position)
Parameters
position float3
PlayBuildingDeselect(float3)
public void PlayBuildingDeselect(float3 position)
Parameters
position float3
PlayBuildingHover(float3)
public void PlayBuildingHover(float3 position)
Parameters
position float3
PlayBuildingMirror(float3)
public void PlayBuildingMirror(float3 position)
Parameters
position float3
PlayBuildingPlace(float3)
public void PlayBuildingPlace(float3 position)
Parameters
position float3
PlayBuildingPlaceCancel()
public void PlayBuildingPlaceCancel()
PlayBuildingRotate(float3)
public void PlayBuildingRotate(float3 position)
Parameters
position float3
PlayBuildingSelect(float3)
public void PlayBuildingSelect(float3 position)
Parameters
position float3
PlayBuildingSelectConnected()
public void PlayBuildingSelectConnected()
public void PlayButtonClick()
public void PlayButtonHover()
PlayControlSelectorChange()
public void PlayControlSelectorChange()
PlayControlSliderChanged()
public void PlayControlSliderChanged()
PlayControlToggleOff()
public void PlayControlToggleOff()
PlayControlToggleOn()
public void PlayControlToggleOn()
PlayError()
PlayHyperBeltPlaceCheckpoint(float3)
public void PlayHyperBeltPlaceCheckpoint(float3 position)
Parameters
position float3
PlayHyperBeltPlaceContinue(float3)
public void PlayHyperBeltPlaceContinue(float3 position)
Parameters
position float3
PlayHyperBeltPlaceFinish(float3)
public void PlayHyperBeltPlaceFinish(float3 position)
Parameters
position float3
PlayHyperBeltPlaceStart(float3)
public void PlayHyperBeltPlaceStart(float3 position)
Parameters
position float3
PlayLayerSwitchDown()
public void PlayLayerSwitchDown()
PlayLayerSwitchUp()
public void PlayLayerSwitchUp()
PlayLayerVisibilityOff()
public void PlayLayerVisibilityOff()
PlayLayerVisibilityOn()
public void PlayLayerVisibilityOn()
public void PlayMenuClose()
public void PlayMenuDeleteWarning()
public void PlayMenuOpen()
public void PlayMenuPreloadDeveloperLogoFadeIn()
public void PlayMenuPreloadGameLogoFadeIn()
public void PlayMenuPreloadGeneralFadeIn()
public void PlayMenuPreloadGeneralFadeOut()
public void PlayMenuStateTransition()
PlayNavigationAddWaypoint()
public void PlayNavigationAddWaypoint()
PlayNavigationEditWaypoint()
public void PlayNavigationEditWaypoint()
PlayNavigationJumpBack()
public void PlayNavigationJumpBack()
PlayNavigationJumpToHub()
public void PlayNavigationJumpToHub()
PlayNavigationJumpToWaypoint()
public void PlayNavigationJumpToWaypoint()
public void PlayPlatformBlueprintMirror(float3 position)
Parameters
position float3
public void PlayPlatformBlueprintPlace(float3 position)
Parameters
position float3
public void PlayPlatformBlueprintRotate(float3 position)
Parameters
position float3
public void PlayPlatformDelete(float3 position)
Parameters
position float3
public void PlayPlatformDeselect(float3 position)
Parameters
position float3
public void PlayPlatformHover(float3 position)
Parameters
position float3
public void PlayPlatformMirror(float3 position)
Parameters
position float3
public void PlayPlatformPlace(float3 position)
Parameters
position float3
public void PlayPlatformPlaceCancel()
public void PlayPlatformRotate(float3 position)
Parameters
position float3
public void PlayPlatformSelect(float3 position)
Parameters
position float3
PlayResearchAvailable()
public void PlayResearchAvailable()
PlayResearchPinSideGoal()
public void PlayResearchPinSideGoal()
PlayResearchUnlocked()
public void PlayResearchUnlocked()
PlayResearchUnpinSideGoal()
public void PlayResearchUnpinSideGoal()
PlayScopeChangeBuildings()
public void PlayScopeChangeBuildings()
PlayScopeChangeIslands()
public void PlayScopeChangeIslands()
PlayScopeChangeOverview()
public void PlayScopeChangeOverview()
PlayScopeChangeTrains()
public void PlayScopeChangeTrains()
PlaySelectionExpand(float3)
public void PlaySelectionExpand(float3 position)
Parameters
position float3
PlaySelectionFinish(float3)
public void PlaySelectionFinish(float3 position)
Parameters
position float3
PlaySelectionStart(float3)
public void PlaySelectionStart(float3 position)
Parameters
position float3
PlaySimulationPause()
public void PlaySimulationPause()
PlaySimulationRedo()
public void PlaySimulationRedo()
PlaySimulationUndo()
public void PlaySimulationUndo()
PlaySimulationUnpause()
public void PlaySimulationUnpause()
public void PlayToolbarClearSlot()
public void PlayToolbarSelectSlot()
public void PlayToolbarTabSwitch()
PlayTutorialProgress()
public void PlayTutorialProgress()