Struct UniversalShapeDefinition
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public struct UniversalShapeDefinition
- Extension Methods
Constructors
UniversalShapeDefinition(int, string, ShapeLayer[])
public UniversalShapeDefinition(int partCount, string hash, ShapeLayer[] layers)
Parameters
partCountinthashstringlayersShapeLayer[]
Fields
Invalid
public static readonly UniversalShapeDefinition Invalid
Field Value
Layers
public readonly ShapeLayer[] Layers
Field Value
PartCount
public readonly int PartCount
Field Value
- int
ShapeCode
public readonly string ShapeCode
Field Value
- string
Properties
IsInValid
public bool IsInValid { get; }
Property Value
- bool
IsValid
public bool IsValid { get; }
Property Value
- bool
Methods
Equals(object)
public override bool Equals(object obj)
Parameters
objobject
Returns
- bool
Equals(UniversalShapeDefinition)
public bool Equals(UniversalShapeDefinition other)
Parameters
otherUniversalShapeDefinition
Returns
- bool
GetHashCode()
public override int GetHashCode()
Returns
- int
Operators
operator ==(UniversalShapeDefinition, UniversalShapeDefinition)
public static bool operator ==(UniversalShapeDefinition left, UniversalShapeDefinition right)
Parameters
leftUniversalShapeDefinitionrightUniversalShapeDefinition
Returns
- bool
operator !=(UniversalShapeDefinition, UniversalShapeDefinition)
public static bool operator !=(UniversalShapeDefinition left, UniversalShapeDefinition right)
Parameters
leftUniversalShapeDefinitionrightUniversalShapeDefinition
Returns
- bool