Struct SimulationNodeConnector
- Namespace
- Game.Core.Map.Simulation.Clustering
- Assembly
- Game.Core.Map.Simulation.dll
public readonly struct SimulationNodeConnector
- Extension Methods
Constructors
SimulationNodeConnector(SimulationNode, int)
public SimulationNodeConnector(SimulationNode otherNode, int otherConnectorIndex)
Parameters
otherNodeSimulationNodeotherConnectorIndexint
Fields
ConnectedConnectorIndex
public readonly int ConnectedConnectorIndex
Field Value
- int
ConnectedNode
public readonly SimulationNode ConnectedNode
Field Value
Invalid
public static readonly SimulationNodeConnector Invalid
Field Value
Properties
ConnectedConnector
public ISimulationConnector ConnectedConnector { get; }
Property Value
Methods
Equals(SimulationNodeConnector)
public bool Equals(SimulationNodeConnector other)
Parameters
otherSimulationNodeConnector
Returns
- bool
Equals(object)
public override bool Equals(object obj)
Parameters
objobject
Returns
- bool
GetHashCode()
public override int GetHashCode()
Returns
- int
ToString()
public override string ToString()
Returns
- string
Operators
operator ==(SimulationNodeConnector, SimulationNodeConnector)
public static bool operator ==(SimulationNodeConnector lhs, SimulationNodeConnector rhs)
Parameters
Returns
- bool
operator !=(SimulationNodeConnector, SimulationNodeConnector)
public static bool operator !=(SimulationNodeConnector lhs, SimulationNodeConnector rhs)
Parameters
Returns
- bool