Class PlayingFieldMeshCacheEntry
- Namespace
- Game.Core.Rendering.Islands.PlayingField
- Assembly
- SPZGameAssembly.dll
public class PlayingFieldMeshCacheEntry
- Inheritance
-
objectPlayingFieldMeshCacheEntry
- Extension Methods
Constructors
PlayingFieldMeshCacheEntry(TemporaryMeshReference, CombinedTemporaryMesh, TemporaryMeshReference, List<FieldContourData>, List<FieldContourData>)
public PlayingFieldMeshCacheEntry(TemporaryMeshReference fieldMesh, CombinedTemporaryMesh decorationsMesh, TemporaryMeshReference flatMesh, List<IslandPlayingfieldMeshGenerator.FieldContourData> fieldContour, List<IslandPlayingfieldMeshGenerator.FieldContourData> fieldCorners)
Parameters
fieldMeshTemporaryMeshReferencedecorationsMeshCombinedTemporaryMeshflatMeshTemporaryMeshReferencefieldContourList<IslandPlayingfieldMeshGenerator.FieldContourData>fieldCornersList<IslandPlayingfieldMeshGenerator.FieldContourData>
Fields
FieldContour
public readonly List<IslandPlayingfieldMeshGenerator.FieldContourData> FieldContour
Field Value
FieldCorners
public readonly List<IslandPlayingfieldMeshGenerator.FieldContourData> FieldCorners
Field Value
Properties
DecorationsMesh
public ICombinedTemporaryMesh DecorationsMesh { get; }
Property Value
FieldMesh
public IMeshReference FieldMesh { get; }
Property Value
FlatMesh
public IMeshReference FlatMesh { get; }
Property Value
Methods
Dispose()
public void Dispose()