Table of Contents

Interface ICombinedTemporaryMesh

Namespace
Root
Assembly
SPZGameAssembly.dll
public interface ICombinedTemporaryMesh
Extension Methods

Methods

Draw(FrameDrawOptionsNoLOD, IMaterialReference, RenderCategory, bool, MaterialPropertyBlock, ShadowToken, ShadowToken)

void Draw(FrameDrawOptionsNoLOD options, IMaterialReference material, RenderCategory category, bool culling = false, MaterialPropertyBlock propertyBlock = null, ShadowToken castShadows = default, ShadowToken receiveShadows = default)

Parameters

options FrameDrawOptionsNoLOD
material IMaterialReference
category RenderCategory
culling bool
propertyBlock MaterialPropertyBlock
castShadows ShadowToken
receiveShadows ShadowToken

Draw(FrameDrawOptionsNoLOD, IMaterialReference, Matrix4x4, RenderCategory, bool, MaterialPropertyBlock, ShadowToken, ShadowToken)

void Draw(FrameDrawOptionsNoLOD options, IMaterialReference material, Matrix4x4 transform, RenderCategory category, bool culling = false, MaterialPropertyBlock propertyBlock = null, ShadowToken castShadows = default, ShadowToken receiveShadows = default)

Parameters

options FrameDrawOptionsNoLOD
material IMaterialReference
transform Matrix4x4
category RenderCategory
culling bool
propertyBlock MaterialPropertyBlock
castShadows ShadowToken
receiveShadows ShadowToken

DrawInstanced(FrameDrawOptionsNoLOD, IMaterialReference, InstancedMeshManager, Matrix4x4, bool, ShadowToken, ShadowToken)

void DrawInstanced(FrameDrawOptionsNoLOD options, IMaterialReference material, InstancedMeshManager instanceManager, Matrix4x4 transform, bool culling, ShadowToken castShadows = default, ShadowToken receiveShadows = default)

Parameters

options FrameDrawOptionsNoLOD
material IMaterialReference
instanceManager InstancedMeshManager
transform Matrix4x4
culling bool
castShadows ShadowToken
receiveShadows ShadowToken

DrawInstanced(FrameDrawOptionsNoLOD, IMaterialReference, InstancedMeshManager, Matrix4x4, bool, MaterialPropertyBlock, PropertyBlockHash, ShadowToken, ShadowToken)

void DrawInstanced(FrameDrawOptionsNoLOD options, IMaterialReference material, InstancedMeshManager instanceManager, Matrix4x4 transform, bool culling, MaterialPropertyBlock propertyBlock, PropertyBlockHash propertyBlockHash, ShadowToken castShadows = default, ShadowToken receiveShadows = default)

Parameters

options FrameDrawOptionsNoLOD
material IMaterialReference
instanceManager InstancedMeshManager
transform Matrix4x4
culling bool
propertyBlock MaterialPropertyBlock
propertyBlockHash PropertyBlockHash
castShadows ShadowToken
receiveShadows ShadowToken