Interface ICombinedTemporaryMesh
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public interface ICombinedTemporaryMesh
- Extension Methods
Methods
Draw(FrameDrawOptionsNoLOD, IMaterialReference, RenderCategory, bool, MaterialPropertyBlock, ShadowToken, ShadowToken)
void Draw(FrameDrawOptionsNoLOD options, IMaterialReference material, RenderCategory category, bool culling = false, MaterialPropertyBlock propertyBlock = null, ShadowToken castShadows = default, ShadowToken receiveShadows = default)
Parameters
optionsFrameDrawOptionsNoLODmaterialIMaterialReferencecategoryRenderCategorycullingboolpropertyBlockMaterialPropertyBlockcastShadowsShadowTokenreceiveShadowsShadowToken
Draw(FrameDrawOptionsNoLOD, IMaterialReference, Matrix4x4, RenderCategory, bool, MaterialPropertyBlock, ShadowToken, ShadowToken)
void Draw(FrameDrawOptionsNoLOD options, IMaterialReference material, Matrix4x4 transform, RenderCategory category, bool culling = false, MaterialPropertyBlock propertyBlock = null, ShadowToken castShadows = default, ShadowToken receiveShadows = default)
Parameters
optionsFrameDrawOptionsNoLODmaterialIMaterialReferencetransformMatrix4x4categoryRenderCategorycullingboolpropertyBlockMaterialPropertyBlockcastShadowsShadowTokenreceiveShadowsShadowToken
DrawInstanced(FrameDrawOptionsNoLOD, IMaterialReference, InstancedMeshManager, Matrix4x4, bool, ShadowToken, ShadowToken)
void DrawInstanced(FrameDrawOptionsNoLOD options, IMaterialReference material, InstancedMeshManager instanceManager, Matrix4x4 transform, bool culling, ShadowToken castShadows = default, ShadowToken receiveShadows = default)
Parameters
optionsFrameDrawOptionsNoLODmaterialIMaterialReferenceinstanceManagerInstancedMeshManagertransformMatrix4x4cullingboolcastShadowsShadowTokenreceiveShadowsShadowToken
DrawInstanced(FrameDrawOptionsNoLOD, IMaterialReference, InstancedMeshManager, Matrix4x4, bool, MaterialPropertyBlock, PropertyBlockHash, ShadowToken, ShadowToken)
void DrawInstanced(FrameDrawOptionsNoLOD options, IMaterialReference material, InstancedMeshManager instanceManager, Matrix4x4 transform, bool culling, MaterialPropertyBlock propertyBlock, PropertyBlockHash propertyBlockHash, ShadowToken castShadows = default, ShadowToken receiveShadows = default)
Parameters
optionsFrameDrawOptionsNoLODmaterialIMaterialReferenceinstanceManagerInstancedMeshManagertransformMatrix4x4cullingboolpropertyBlockMaterialPropertyBlockpropertyBlockHashPropertyBlockHashcastShadowsShadowTokenreceiveShadowsShadowToken