Table of Contents

Class GameSessionAssetReferences

Namespace
Game.Orchestration
Assembly
Game.Orchestration.dll
[CreateAssetMenu(fileName = "GameSessionAssetReferences", menuName = "Resources/GameSession")]
public class GameSessionAssetReferences : ScriptableObject
Inheritance
object
Object
ScriptableObject
GameSessionAssetReferences
Extension Methods

Constructors

GameSessionAssetReferences()

public GameSessionAssetReferences()

Fields

AudioConfig

[SerializeField]
public GameAudioConfig AudioConfig

Field Value

GameAudioConfig

BlueprintUIResources

[Header("Slot config")]
[SerializeField]
public BlueprintToolbarSlotsResources BlueprintUIResources

Field Value

BlueprintToolbarSlotsResources

CaptureRigPrefab

[Space(30)]
public PrefabReference<CaptureRig> CaptureRigPrefab

Field Value

PrefabReference<CaptureRig>

EventSystemPrefab

public PrefabReference<EventSystem> EventSystemPrefab

Field Value

PrefabReference<EventSystem>

GameAchievements

[SerializeField]
public MetaGameAchievements GameAchievements

Field Value

MetaGameAchievements

HUDConfiguration

[SerializeField]
public HUDConfiguration HUDConfiguration

Field Value

HUDConfiguration

LocalizedFonts

[SerializeField]
public LocalizedFonts LocalizedFonts

Field Value

LocalizedFonts

RenderPipelineAsset

public UniversalRenderPipelineAsset RenderPipelineAsset

Field Value

UniversalRenderPipelineAsset

SessionCanvasPrefab

public PrefabReference<GameSessionCanvas> SessionCanvasPrefab

Field Value

PrefabReference<GameSessionCanvas>

SpaceUXConfiguration

[SerializeField]
public MetaSpaceUXConfiguration SpaceUXConfiguration

Field Value

MetaSpaceUXConfiguration

UIMaterials

public GameUIMaterials UIMaterials

Field Value

GameUIMaterials