Class GameSessionAssetReferences
- Namespace
- Game.Orchestration
- Assembly
- Game.Orchestration.dll
[CreateAssetMenu(fileName = "GameSessionAssetReferences", menuName = "Resources/GameSession")]
public class GameSessionAssetReferences : ScriptableObject
- Inheritance
-
objectObjectScriptableObjectGameSessionAssetReferences
- Extension Methods
Constructors
GameSessionAssetReferences()
public GameSessionAssetReferences()
Fields
AudioConfig
[SerializeField]
public GameAudioConfig AudioConfig
Field Value
BlueprintUIResources
[Header("Slot config")]
[SerializeField]
public BlueprintToolbarSlotsResources BlueprintUIResources
Field Value
- BlueprintToolbarSlotsResources
CaptureRigPrefab
[Space(30)]
public PrefabReference<CaptureRig> CaptureRigPrefab
Field Value
- PrefabReference<CaptureRig>
EventSystemPrefab
public PrefabReference<EventSystem> EventSystemPrefab
Field Value
- PrefabReference<EventSystem>
GameAchievements
[SerializeField]
public MetaGameAchievements GameAchievements
Field Value
- MetaGameAchievements
HUDConfiguration
[SerializeField]
public HUDConfiguration HUDConfiguration
Field Value
LocalizedFonts
[SerializeField]
public LocalizedFonts LocalizedFonts
Field Value
RenderPipelineAsset
public UniversalRenderPipelineAsset RenderPipelineAsset
Field Value
- UniversalRenderPipelineAsset
SessionCanvasPrefab
public PrefabReference<GameSessionCanvas> SessionCanvasPrefab
Field Value
- PrefabReference<GameSessionCanvas>
SpaceUXConfiguration
[SerializeField]
public MetaSpaceUXConfiguration SpaceUXConfiguration
Field Value
UIMaterials
public GameUIMaterials UIMaterials