Class BeltFilterSimulation
- Namespace
- Root
- Assembly
- Game.Content.dll
public class BeltFilterSimulation : SplitterSimulation<BeltFilterSimulationState>, IItemSimulation, IUpdatableSimulation, ISignalSimulation, ISimulation
- Inheritance
-
objectBeltFilterSimulation
- Implements
- Inherited Members
- Extension Methods
Constructors
BeltFilterSimulation(BeltFilterSimulationState, ISplitterConfiguration)
public BeltFilterSimulation(BeltFilterSimulationState state, ISplitterConfiguration configuration)
Parameters
stateBeltFilterSimulationStateconfigurationISplitterConfiguration
Fields
InputConductor
public readonly SignalConductorInput InputConductor
Field Value
Properties
MatchOutputLane
public BeltLane MatchOutputLane { get; }
Property Value
MismatchOutputLane
public BeltLane MismatchOutputLane { get; }
Property Value
NumSignalProviders
public int NumSignalProviders { get; }
Property Value
- int
NumSignalReceivers
public int NumSignalReceivers { get; }
Property Value
- int
Methods
DoesItemMatchCurrentSignal(IBeltItem)
public bool DoesItemMatchCurrentSignal(IBeltItem item)
Parameters
itemIBeltItem
Returns
- bool
GetSignalReceiver(int)
public ISignalReceiver GetSignalReceiver(int index)
Parameters
indexint
Returns
Update(Ticks, Ticks)
public override void Update(Ticks startTicks, Ticks deltaTicks)