Class BinaryStringLUTSerializationVisitor
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class BinaryStringLUTSerializationVisitor : BinarySerializationVisitor, ISerializationVisitor, IPrimitiveSerializationVisitor
- Inheritance
-
objectBinaryStringLUTSerializationVisitor
- Implements
- Inherited Members
- Extension Methods
Constructors
BinaryStringLUTSerializationVisitor(bool, bool, GameVersion, Stream, SavegameStringLUT, IReadOnlyDictionary<Type, IDataSerializer>, ILogger)
public BinaryStringLUTSerializationVisitor(bool writing, bool checkpoints, GameVersion version, Stream stream, SavegameStringLUT stringLUT, IReadOnlyDictionary<Type, IDataSerializer> dataSerializers, ILogger logger)
Parameters
writingboolcheckpointsboolversionGameVersionstreamStreamstringLUTSavegameStringLUTdataSerializersIReadOnlyDictionary<Type, IDataSerializer>loggerILogger
Fields
StringLUT
protected SavegameStringLUT StringLUT
Field Value
Methods
ReadString_4()
public override string ReadString_4()
Returns
- string
WriteString_4(string)
public override void WriteString_4(string s)
Parameters
sstring