Table of Contents

Class BinaryStringLUTSerializationVisitor

Namespace
Root
Assembly
SPZGameAssembly.dll
public class BinaryStringLUTSerializationVisitor : BinarySerializationVisitor, ISerializationVisitor, IPrimitiveSerializationVisitor
Inheritance
object
BinaryStringLUTSerializationVisitor
Implements
Inherited Members
Extension Methods

Constructors

BinaryStringLUTSerializationVisitor(bool, bool, GameVersion, Stream, SavegameStringLUT, IReadOnlyDictionary<Type, IDataSerializer>, ILogger)

public BinaryStringLUTSerializationVisitor(bool writing, bool checkpoints, GameVersion version, Stream stream, SavegameStringLUT stringLUT, IReadOnlyDictionary<Type, IDataSerializer> dataSerializers, ILogger logger)

Parameters

writing bool
checkpoints bool
version GameVersion
stream Stream
stringLUT SavegameStringLUT
dataSerializers IReadOnlyDictionary<Type, IDataSerializer>
logger ILogger

Fields

StringLUT

protected SavegameStringLUT StringLUT

Field Value

SavegameStringLUT

Methods

ReadString_4()

public override string ReadString_4()

Returns

string

WriteString_4(string)

public override void WriteString_4(string s)

Parameters

s string