Table of Contents

Class CrystalGeneratorMetaBuildingDefinition.DrawData

Namespace
Root
Assembly
SPZGameAssembly.dll
public class CrystalGeneratorMetaBuildingDefinition.DrawData : IFluidRendererDrawData, IBuildingMirrorableCustomDrawData, IBuildingCustomDrawData
Inheritance
object
CrystalGeneratorMetaBuildingDefinition.DrawData
Implements
Extension Methods

Constructors

DrawData()

public DrawData()

Fields

GrowProgress

public AnimationCurve GrowProgress

Field Value

AnimationCurve

ItemBasePos_L

public LocalVector ItemBasePos_L

Field Value

LocalVector

ProcessingHeight

public AnimationCurve ProcessingHeight

Field Value

AnimationCurve

ProcessingProgress

public AnimationCurve ProcessingProgress

Field Value

AnimationCurve

_FluidFillMeshes

[RequiredListLength(1, 99)]
public LODMeshAsset[] _FluidFillMeshes

Field Value

LODMeshAsset[]

Properties

FluidFillMeshes

public IReadOnlyList<ILODMesh> FluidFillMeshes { get; protected set; }

Property Value

IReadOnlyList<ILODMesh>

Methods

Mirror(IMeshCache)

public IBuildingCustomDrawData Mirror(IMeshCache meshCache)

Parameters

meshCache IMeshCache

Returns

IBuildingCustomDrawData

OnAfterDeserialize()

public void OnAfterDeserialize()

OnBeforeSerialize()

public void OnBeforeSerialize()