Table of Contents

Struct FluidPackageLaunchData

Namespace
Root
Assembly
Game.Content.dll
public struct FluidPackageLaunchData
Extension Methods

Fields

FluidPackage

public FluidPackageData FluidPackage

Field Value

FluidPackageData

Invalid

public static readonly FluidPackageLaunchData Invalid

Field Value

FluidPackageLaunchData

RemainingTicks

public Ticks RemainingTicks

Field Value

Ticks

TotalTicks

public Ticks TotalTicks

Field Value

Ticks

Properties

Progress

public readonly float Progress { get; }

Property Value

float

Valid

public readonly bool Valid { get; }

Property Value

bool

Methods

Clear()

public void Clear()

Equals(FluidPackageLaunchData)

public readonly bool Equals(FluidPackageLaunchData other)

Parameters

other FluidPackageLaunchData

Returns

bool

Equals(object)

public override readonly bool Equals(object obj)

Parameters

obj object

Returns

bool

GetHashCode()

public override int GetHashCode()

Returns

int

NewLaunch(Ticks, FluidPackageData, Ticks)

public static FluidPackageLaunchData NewLaunch(Ticks launchTicks, FluidPackageData fluidPackage, Ticks excessTicks_T)

Parameters

launchTicks Ticks
fluidPackage FluidPackageData
excessTicks_T Ticks

Returns

FluidPackageLaunchData

Sync(ISerializationVisitor)

public void Sync(ISerializationVisitor visitor)

Parameters

visitor ISerializationVisitor

ToString()

public override string ToString()

Returns

string

Operators

operator ==(FluidPackageLaunchData, FluidPackageLaunchData)

public static bool operator ==(FluidPackageLaunchData left, FluidPackageLaunchData right)

Parameters

left FluidPackageLaunchData
right FluidPackageLaunchData

Returns

bool

operator !=(FluidPackageLaunchData, FluidPackageLaunchData)

public static bool operator !=(FluidPackageLaunchData left, FluidPackageLaunchData right)

Parameters

left FluidPackageLaunchData
right FluidPackageLaunchData

Returns

bool