Class FluidPortVisualResources
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class FluidPortVisualResources : ScriptableObject
- Inheritance
-
objectObjectScriptableObjectFluidPortVisualResources
- Extension Methods
Constructors
FluidPortVisualResources()
public FluidPortVisualResources()
Fields
DiscardAnimationCurve
public AnimationCurve DiscardAnimationCurve
Field Value
- AnimationCurve
DiscardTravelLength
public float DiscardTravelLength
Field Value
- float
FluidPackageBuildingMeshes
[FormerlySerializedAs("FluidPackageMeshes")]
public LODMeshMaterialAsset[] FluidPackageBuildingMeshes
Field Value
FluidPackageFluidMesh
public LODMeshAsset FluidPackageFluidMesh
Field Value
FluidPackageIslandMeshes
public LODMeshMaterialAsset[] FluidPackageIslandMeshes
Field Value
LaunchAnimationCurves
public AnimationCurve[] LaunchAnimationCurves
Field Value
- AnimationCurve[]
LaunchRotationAxis
public float3 LaunchRotationAxis
Field Value
- float3
LaunchRotationAxisVariance
public float LaunchRotationAxisVariance
Field Value
- float
LaunchRotationSpeedRange
public float2 LaunchRotationSpeedRange
Field Value
- float2
PortReceiverFluidMesh
public LODMeshAsset PortReceiverFluidMesh
Field Value
PortSenderFluidMesh
public LODMeshAsset PortSenderFluidMesh
Field Value
RenderDebugCurve
public bool RenderDebugCurve
Field Value
- bool