Table of Contents

Class FluidPortVisualResources

Namespace
Root
Assembly
SPZGameAssembly.dll
public class FluidPortVisualResources : ScriptableObject
Inheritance
object
Object
ScriptableObject
FluidPortVisualResources
Extension Methods

Constructors

FluidPortVisualResources()

public FluidPortVisualResources()

Fields

DiscardAnimationCurve

public AnimationCurve DiscardAnimationCurve

Field Value

AnimationCurve

DiscardTravelLength

public float DiscardTravelLength

Field Value

float

FluidPackageBuildingMeshes

[FormerlySerializedAs("FluidPackageMeshes")]
public LODMeshMaterialAsset[] FluidPackageBuildingMeshes

Field Value

LODMeshMaterialAsset[]

FluidPackageFluidMesh

public LODMeshAsset FluidPackageFluidMesh

Field Value

LODMeshAsset

FluidPackageIslandMeshes

public LODMeshMaterialAsset[] FluidPackageIslandMeshes

Field Value

LODMeshMaterialAsset[]

LaunchAnimationCurves

public AnimationCurve[] LaunchAnimationCurves

Field Value

AnimationCurve[]

LaunchRotationAxis

public float3 LaunchRotationAxis

Field Value

float3

LaunchRotationAxisVariance

public float LaunchRotationAxisVariance

Field Value

float

LaunchRotationSpeedRange

public float2 LaunchRotationSpeedRange

Field Value

float2

PortReceiverFluidMesh

public LODMeshAsset PortReceiverFluidMesh

Field Value

LODMeshAsset

PortSenderFluidMesh

public LODMeshAsset PortSenderFluidMesh

Field Value

LODMeshAsset

RenderDebugCurve

public bool RenderDebugCurve

Field Value

bool