Table of Contents

Class FrameRenderStats

Namespace
Root
Assembly
SPZGameAssembly.dll
public class FrameRenderStats
Inheritance
object
FrameRenderStats
Extension Methods

Constructors

FrameRenderStats()

public FrameRenderStats()

Fields

BuildingCountPerLOD

public int[] BuildingCountPerLOD

Field Value

int[]

ChunksRendered

public int ChunksRendered

Field Value

int

IslandsRendered

public int IslandsRendered

Field Value

int

ResourcesRendered

public int ResourcesRendered

Field Value

int

SuperChunksRendered

public int SuperChunksRendered

Field Value

int

Properties

Buckets

public IReadOnlyDictionary<RenderCategory, RenderCategoryBucket> Buckets { get; }

Property Value

IReadOnlyDictionary<RenderCategory, RenderCategoryBucket>

Methods

AccumulateTotals()

public void AccumulateTotals()

GetBucket(RenderCategory)

public RenderCategoryBucket GetBucket(RenderCategory category)

Parameters

category RenderCategory

Returns

RenderCategoryBucket

Reset()

public void Reset()