Class FrameRenderStats
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class FrameRenderStats
- Inheritance
-
objectFrameRenderStats
- Extension Methods
Constructors
FrameRenderStats()
public FrameRenderStats()
Fields
BuildingCountPerLOD
public int[] BuildingCountPerLOD
Field Value
- int[]
ChunksRendered
public int ChunksRendered
Field Value
- int
IslandsRendered
public int IslandsRendered
Field Value
- int
ResourcesRendered
public int ResourcesRendered
Field Value
- int
SuperChunksRendered
public int SuperChunksRendered
Field Value
- int
Properties
Buckets
public IReadOnlyDictionary<RenderCategory, RenderCategoryBucket> Buckets { get; }
Property Value
- IReadOnlyDictionary<RenderCategory, RenderCategoryBucket>
Methods
AccumulateTotals()
public void AccumulateTotals()
GetBucket(RenderCategory)
public RenderCategoryBucket GetBucket(RenderCategory category)
Parameters
categoryRenderCategory
Returns
Reset()
public void Reset()