Table of Contents

Class RenderCategoryBucket

Namespace
Root
Assembly
SPZGameAssembly.dll
public class RenderCategoryBucket
Inheritance
object
RenderCategoryBucket
Extension Methods

Constructors

RenderCategoryBucket(RenderCategory)

public RenderCategoryBucket(RenderCategory category)

Parameters

category RenderCategory

Fields

Category

public readonly RenderCategory Category

Field Value

RenderCategory

InstancedDrawCalls

public int InstancedDrawCalls

Field Value

int

InstancedObjectsCount

public int InstancedObjectsCount

Field Value

int

RegularDrawCalls

public int RegularDrawCalls

Field Value

int

RenderingEnabled

public bool RenderingEnabled

Field Value

bool

TrianglesRenderedNoShadow

public int TrianglesRenderedNoShadow

Field Value

int

TrianglesRenderedShadow

public int TrianglesRenderedShadow

Field Value

int

Methods

Add(RenderCategoryBucket)

public void Add(RenderCategoryBucket other)

Parameters

other RenderCategoryBucket

Reset()

public void Reset()

TrackDrawCall(int, bool, bool, int)

[Conditional("UNITY_EDITOR")]
public void TrackDrawCall(int triangles, bool shadows, bool instanced = false, int count = 1)

Parameters

triangles int
shadows bool
instanced bool
count int

TrackDrawCall(Mesh, bool, bool, int)

[Conditional("UNITY_EDITOR")]
public void TrackDrawCall(Mesh mesh, bool shadows, bool instanced = false, int count = 1)

Parameters

mesh Mesh
shadows bool
instanced bool
count int