Class RenderCategoryBucket
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class RenderCategoryBucket
- Inheritance
-
objectRenderCategoryBucket
- Extension Methods
Constructors
RenderCategoryBucket(RenderCategory)
public RenderCategoryBucket(RenderCategory category)
Parameters
categoryRenderCategory
Fields
Category
public readonly RenderCategory Category
Field Value
InstancedDrawCalls
public int InstancedDrawCalls
Field Value
- int
InstancedObjectsCount
public int InstancedObjectsCount
Field Value
- int
RegularDrawCalls
public int RegularDrawCalls
Field Value
- int
RenderingEnabled
public bool RenderingEnabled
Field Value
- bool
TrianglesRenderedNoShadow
public int TrianglesRenderedNoShadow
Field Value
- int
TrianglesRenderedShadow
public int TrianglesRenderedShadow
Field Value
- int
Methods
Add(RenderCategoryBucket)
public void Add(RenderCategoryBucket other)
Parameters
otherRenderCategoryBucket
Reset()
public void Reset()
TrackDrawCall(int, bool, bool, int)
[Conditional("UNITY_EDITOR")]
public void TrackDrawCall(int triangles, bool shadows, bool instanced = false, int count = 1)
Parameters
trianglesintshadowsboolinstancedboolcountint
TrackDrawCall(Mesh, bool, bool, int)
[Conditional("UNITY_EDITOR")]
public void TrackDrawCall(Mesh mesh, bool shadows, bool instanced = false, int count = 1)
Parameters
meshMeshshadowsboolinstancedboolcountint