Class HubDrawData
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
[CreateAssetMenu(menuName = "HubDrawData", fileName = "HubDrawData", order = 0)]
public class HubDrawData : ScriptableObject
- Inheritance
-
objectObjectScriptableObjectHubDrawData
- Extension Methods
Constructors
HubDrawData()
public HubDrawData()
Fields
GlowMaterial
public MaterialReference GlowMaterial
Field Value
GlowMesh
public LODMeshAsset GlowMesh
Field Value
GlowMeshPosition
public float3 GlowMeshPosition
Field Value
- float3
InitialScale
public float InitialScale
Field Value
- float
InputBlockerMesh
public LODMeshAsset InputBlockerMesh
Field Value
Prefab
public GameObject Prefab
Field Value
- GameObject
StepScaleMultiplier
public float StepScaleMultiplier
Field Value
- float
VortexPlaneMaterial
public LODMaterialAsset VortexPlaneMaterial
Field Value
VortexPlaneParticleMaterial
public MaterialReference VortexPlaneParticleMaterial