Table of Contents

Class HubDrawData

Namespace
Root
Assembly
SPZGameAssembly.dll
[CreateAssetMenu(menuName = "HubDrawData", fileName = "HubDrawData", order = 0)]
public class HubDrawData : ScriptableObject
Inheritance
object
Object
ScriptableObject
HubDrawData
Extension Methods

Constructors

HubDrawData()

public HubDrawData()

Fields

GlowMaterial

public MaterialReference GlowMaterial

Field Value

MaterialReference

GlowMesh

public LODMeshAsset GlowMesh

Field Value

LODMeshAsset

GlowMeshPosition

public float3 GlowMeshPosition

Field Value

float3

InitialScale

public float InitialScale

Field Value

float

InputBlockerMesh

public LODMeshAsset InputBlockerMesh

Field Value

LODMeshAsset

Prefab

public GameObject Prefab

Field Value

GameObject

StepScaleMultiplier

public float StepScaleMultiplier

Field Value

float

VortexPlaneMaterial

public LODMaterialAsset VortexPlaneMaterial

Field Value

LODMaterialAsset

VortexPlaneParticleMaterial

public MaterialReference VortexPlaneParticleMaterial

Field Value

MaterialReference