Class LODComputationParameters
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class LODComputationParameters
- Inheritance
-
object
LODComputationParameters
- Extension Methods
-
Constructors
LODComputationParameters(int, float[], float[], int, int, float[], float[], float[], int, int, float, GraphicsShadowQuality, GraphicsShaderQuality)
public LODComputationParameters(int islandMinLOD, float[] islandLodDistancesSq, float[] islandMaterialLodDistancesSq, int buildingLodOffset, int buildingMinimumLod, float[] buildingLodDistancesSq, float[] buildingMaterialLodDistancesSq, float[] simulationLodDistances, int minMaterialLod, int maxMaterialLod, float maxShadowDistanceSq, GraphicsShadowQuality shadowQuality, GraphicsShaderQuality shaderQuality)
Parameters
islandMinLOD int
islandLodDistancesSq float[]
islandMaterialLodDistancesSq float[]
buildingLodOffset int
buildingMinimumLod int
buildingLodDistancesSq float[]
buildingMaterialLodDistancesSq float[]
simulationLodDistances float[]
minMaterialLod int
maxMaterialLod int
maxShadowDistanceSq float
shadowQuality GraphicsShadowQuality
shaderQuality GraphicsShaderQuality
Fields
BuildingLodDistancesSq
public readonly float[] BuildingLodDistancesSq
Field Value
- float[]
BuildingLodOffset
public readonly int BuildingLodOffset
Field Value
- int
BuildingMaterialLodDistancesSq
public readonly float[] BuildingMaterialLodDistancesSq
Field Value
- float[]
BuildingMinimumLod
public readonly int BuildingMinimumLod
Field Value
- int
IslandLodDistancesSq
public readonly float[] IslandLodDistancesSq
Field Value
- float[]
IslandMaterialLodDistancesSq
public readonly float[] IslandMaterialLodDistancesSq
Field Value
- float[]
IslandMinLOD
public readonly int IslandMinLOD
Field Value
- int
MaxMaterialLod
public readonly int MaxMaterialLod
Field Value
- int
MaxShadowDistanceSq
public readonly float MaxShadowDistanceSq
Field Value
- float
MinMaterialLod
public readonly int MinMaterialLod
Field Value
- int
ShaderQuality
public readonly GraphicsShaderQuality ShaderQuality
Field Value
- GraphicsShaderQuality
ShadowQuality
public readonly GraphicsShadowQuality ShadowQuality
Field Value
- GraphicsShadowQuality
SimulationContinuityPreset
public readonly int SimulationContinuityPreset
Field Value
- int
SimulationLodDistances
public readonly float[] SimulationLodDistances
Field Value
- float[]
Methods
Compute(GraphicSettings, SimulationGameSettings, GameResources)
public static LODComputationParameters Compute(GraphicSettings graphicSettings, SimulationGameSettings simulationSettings, GameResources resources)
Parameters
graphicSettings GraphicSettings
simulationSettings SimulationGameSettings
resources GameResources
Returns
- LODComputationParameters