Table of Contents

Class GameResources

Namespace
Root
Assembly
SPZGameAssembly.dll
[CreateAssetMenu(fileName = "GameResources", menuName = "Metadata/GameResources")]
[Obsolete("Don't add new members & inject via dependency injection instead!")]
public class GameResources : ScriptableObject
Inheritance
object
Object
ScriptableObject
GameResources
Extension Methods

Constructors

GameResources()

public GameResources()

Fields

AreaSelectCornerBottom

[Header("Selection")]
[Space(20)]
public UnityMeshReference AreaSelectCornerBottom

Field Value

UnityMeshReference

AreaSelectEdgeX

public UnityMeshReference AreaSelectEdgeX

Field Value

UnityMeshReference

AreaSelectEdgeY

public UnityMeshReference AreaSelectEdgeY

Field Value

UnityMeshReference

AreaSelectEdgeZ

public UnityMeshReference AreaSelectEdgeZ

Field Value

UnityMeshReference

BeltArrowColors

public Color[] BeltArrowColors

Field Value

Color[]

BeltItemRendererData

[Header("Belt Item Renderer Data")]
[Space(20)]
public MetaBeltItemRendererData BeltItemRendererData

Field Value

MetaBeltItemRendererData

BuiltinGameData

[Header("Builtin Game data")]
[Space(20)]
public MetaBuiltinGameData BuiltinGameData

Field Value

MetaBuiltinGameData

CursorResources

[Header("Cursor")]
[Space(20)]
public GameCursorResources CursorResources

Field Value

GameCursorResources

DebugIndicatorMeshCombinedShader

public MaterialReference DebugIndicatorMeshCombinedShader

Field Value

MaterialReference

DebugIndicatorMeshNotCombinedShader

public MaterialReference DebugIndicatorMeshNotCombinedShader

Field Value

MaterialReference

DebugLODMaterialAssets

[RequiredListLength(MinLength = 6, MaxLength = 6)]
public LODMaterialAsset DebugLODMaterialAssets

Field Value

LODMaterialAsset

DefaultUISpriteMaterial

[Header("Materials")]
[Space(20)]
public MaterialReference DefaultUISpriteMaterial

Field Value

MaterialReference

DistanceBetweenStands

[Header("General Configuration")]
[Space(20)]
public int DistanceBetweenStands

Field Value

int

FluidMaxShaderAnimationSpeed

[Header("Fluids")]
[Space(20)]
public float FluidMaxShaderAnimationSpeed

Field Value

float

FontAdjustmentData

public FontsAdjustmentData FontAdjustmentData

Field Value

FontsAdjustmentData

HUDSidePanelModulesResources

public HUDSidePanelModulesResources HUDSidePanelModulesResources

Field Value

HUDSidePanelModulesResources

HubInputAnimationParameters

[Header("HUB")]
[Space(20)]
public MetaHubInputAnimationParameters HubInputAnimationParameters

Field Value

MetaHubInputAnimationParameters

Icons

[Header("Icons")]
public GameIcons Icons

Field Value

GameIcons

LODDistancesBuildingMaterials

public float[] LODDistancesBuildingMaterials

Field Value

float[]

LODDistancesBuildings

public float[] LODDistancesBuildings

Field Value

float[]

LODDistancesIslandMaterials

public float[] LODDistancesIslandMaterials

Field Value

float[]

LODDistancesIslands

public float[] LODDistancesIslands

Field Value

float[]

LayerColors

[Header("Layers")]
[Space(20)]
public Color[] LayerColors

Field Value

Color[]

SimulationLodDistancePresets

public float[][] SimulationLodDistancePresets

Field Value

float[][]

ThemeErrorOrDelete

public EditorShaderColor ThemeErrorOrDelete

Field Value

EditorShaderColor

ThemeImpossibleToPlace

public EditorShaderColor ThemeImpossibleToPlace

Field Value

EditorShaderColor

ThemeNeutral

public EditorShaderColor ThemeNeutral

Field Value

EditorShaderColor

ThemePrimary

[Header("Theme Colors")]
[Space(20)]
public EditorShaderColor ThemePrimary

Field Value

EditorShaderColor

ThemeWarning

public EditorShaderColor ThemeWarning

Field Value

EditorShaderColor

ThemeWillBePlaced

[Header("Placement Colors")]
[Space(20)]
public EditorShaderColor ThemeWillBePlaced

Field Value

EditorShaderColor

ThemeWillBePlacedWithWarning

public EditorShaderColor ThemeWillBePlacedWithWarning

Field Value

EditorShaderColor

ThemeWontBePlaced

public EditorShaderColor ThemeWontBePlaced

Field Value

EditorShaderColor

TranslucentDefaultMaterial

public MaterialReference TranslucentDefaultMaterial

Field Value

MaterialReference

UIDialogChangeKeybindingPrefab

public PrefabReference<HUDDialogChangeKeybinding> UIDialogChangeKeybindingPrefab

Field Value

PrefabReference<HUDDialogChangeKeybinding>

UIDialogConfirmCountdownPrefab

public PrefabReference<HUDDialogConfirmCountdown> UIDialogConfirmCountdownPrefab

Field Value

PrefabReference<HUDDialogConfirmCountdown>

UIDialogSimpleConfirmPrefab

[Header("UI - Dialogs")]
[Space(20)]
public PrefabReference<HUDDialogSimpleConfirm> UIDialogSimpleConfirmPrefab

Field Value

PrefabReference<HUDDialogSimpleConfirm>

UIDialogSimpleInfoPrefab

public PrefabReference<HUDDialogSimpleInfo> UIDialogSimpleInfoPrefab

Field Value

PrefabReference<HUDDialogSimpleInfo>

UIDialogSimpleInputPrefab

public PrefabReference<HUDDialogSimpleInput> UIDialogSimpleInputPrefab

Field Value

PrefabReference<HUDDialogSimpleInput>

UIDialogSimpleSelectPrefab

public PrefabReference<HUDDialogSimpleSelect> UIDialogSimpleSelectPrefab

Field Value

PrefabReference<HUDDialogSimpleSelect>

UIDialogTextWithVideoPrefab

public PrefabReference<HUDDialog> UIDialogTextWithVideoPrefab

Field Value

PrefabReference<HUDDialog>

UIMaterials

[Header("UI - General")]
[Space(20)]
public GameUIMaterials UIMaterials

Field Value

GameUIMaterials

UXPlaneMeshUVMapped

[Header("Meshes - General")]
[Space(20)]
public UnityMeshReference UXPlaneMeshUVMapped

Field Value

UnityMeshReference