Class MetaGameRule
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
[CreateAssetMenu(fileName = "GameRule", menuName = "Metadata/Game Rule")]
public class MetaGameRule : ScriptableObject
- Inheritance
-
objectObjectScriptableObjectMetaGameRule
- Extension Methods
Constructors
MetaGameRule()
public MetaGameRule()
Fields
Icon
[SerializeField]
public Sprite Icon
Field Value
- Sprite
Implementation
public EditorClassID<GameRule> Implementation
Field Value
SupportedGameModes
[SerializeField]
public GameModeId[] SupportedGameModes
Field Value
Properties
Description
public IText Description { get; }
Property Value
Id
public GameRuleId Id { get; }
Property Value
Title
public IText Title { get; }