Class RailMetadata
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
[CreateAssetMenu(fileName = "Rail Node", menuName = "Metadata/Islands/RailNode")]
public class RailMetadata : MetaIslandDefinitionWithConfiguration<RailConfiguration>
- Inheritance
-
objectObjectScriptableObjectRailMetadata
- Inherited Members
- Extension Methods
Constructors
RailMetadata()
public RailMetadata()
Fields
ForwardEvenArrowMesh
[SerializeField]
public LODMeshAsset ForwardEvenArrowMesh
Field Value
ForwardMesh
[SerializeField]
public LODMeshAsset ForwardMesh
Field Value
ForwardOddArrowMesh
[SerializeField]
public LODMeshAsset ForwardOddArrowMesh
Field Value
ForwardToLeftMesh
[SerializeField]
public LODMeshAsset ForwardToLeftMesh
Field Value
ForwardToRightMesh
[SerializeField]
public LODMeshAsset ForwardToRightMesh
Field Value
LeftToForwardMesh
[SerializeField]
public LODMeshAsset LeftToForwardMesh
Field Value
RailColorsIndicatorMaterial
[SerializeField]
public LODMaterialAsset RailColorsIndicatorMaterial
Field Value
RightToForwardMesh
[SerializeField]
public LODMeshAsset RightToForwardMesh
Field Value
Properties
ChunkCost
public override ChunkLimitCurrency ChunkCost { get; }