Class PipeUpDownCustomFluidNetworkBuildingRenderer
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
public class PipeUpDownCustomFluidNetworkBuildingRenderer : ICustomFluidNetworkBuildingRenderer
- Inheritance
-
objectPipeUpDownCustomFluidNetworkBuildingRenderer
- Implements
- Extension Methods
Constructors
PipeUpDownCustomFluidNetworkBuildingRenderer(ISimulationSpeedReader)
public PipeUpDownCustomFluidNetworkBuildingRenderer(ISimulationSpeedReader simulationSpeed)
Parameters
simulationSpeedISimulationSpeedReader
Methods
Draw(FrameDrawOptions, FluidNetworkRenderingState, BuildingInstance, IFluidNetwork)
public void Draw(FrameDrawOptions options, FluidNetworkRenderer.FluidNetworkRenderingState renderingState, BuildingInstance buildingInstance, IFluidNetwork fluidNetworkSimulation)
Parameters
optionsFrameDrawOptionsrenderingStateFluidNetworkRenderer.FluidNetworkRenderingStatebuildingInstanceBuildingInstancefluidNetworkSimulationIFluidNetwork
TryCreateCustomState(out IFluidNetworkBuildingState)
public bool TryCreateCustomState(out IFluidNetworkBuildingState fluidNetworkBuildingState)
Parameters
fluidNetworkBuildingStateIFluidNetworkBuildingState
Returns
- bool