Table of Contents

Class PipeUpDownCustomFluidNetworkBuildingRenderer

Namespace
Root
Assembly
SPZGameAssembly.dll
public class PipeUpDownCustomFluidNetworkBuildingRenderer : ICustomFluidNetworkBuildingRenderer
Inheritance
object
PipeUpDownCustomFluidNetworkBuildingRenderer
Implements
Extension Methods

Constructors

PipeUpDownCustomFluidNetworkBuildingRenderer(ISimulationSpeedReader)

public PipeUpDownCustomFluidNetworkBuildingRenderer(ISimulationSpeedReader simulationSpeed)

Parameters

simulationSpeed ISimulationSpeedReader

Methods

Draw(FrameDrawOptions, FluidNetworkRenderingState, BuildingInstance, IFluidNetwork)

public void Draw(FrameDrawOptions options, FluidNetworkRenderer.FluidNetworkRenderingState renderingState, BuildingInstance buildingInstance, IFluidNetwork fluidNetworkSimulation)

Parameters

options FrameDrawOptions
renderingState FluidNetworkRenderer.FluidNetworkRenderingState
buildingInstance BuildingInstance
fluidNetworkSimulation IFluidNetwork

TryCreateCustomState(out IFluidNetworkBuildingState)

public bool TryCreateCustomState(out IFluidNetworkBuildingState fluidNetworkBuildingState)

Parameters

fluidNetworkBuildingState IFluidNetworkBuildingState

Returns

bool