Table of Contents

Class StaticGameObjectMesh

Namespace
Root
Assembly
SPZGameAssembly.dll
[RequireComponent(typeof(MeshFilter))]
[RequireComponent(typeof(MeshRenderer))]
public class StaticGameObjectMesh : MonoBehaviour
Inheritance
object
Object
Component
Behaviour
MonoBehaviour
StaticGameObjectMesh
Extension Methods

Constructors

StaticGameObjectMesh()

public StaticGameObjectMesh()

Fields

CastShadows

[Space(10)]
public bool CastShadows

Field Value

bool

EffectivePlatformLayer

[Space(10)]
public int EffectivePlatformLayer

Field Value

int

Material

public LODMaterialAsset Material

Field Value

LODMaterialAsset

Mesh

public LODMeshAsset Mesh

Field Value

LODMeshAsset

ReceiveShadows

public bool ReceiveShadows

Field Value

bool

RenderAsTransparentFx

[Space(10)]
public bool RenderAsTransparentFx

Field Value

bool

RenderCategory

public RenderCategory RenderCategory

Field Value

RenderCategory

RenderInOverviewMode

public bool RenderInOverviewMode

Field Value

bool