Class StaticGameObjectMesh
- Namespace
- Root
- Assembly
- SPZGameAssembly.dll
[RequireComponent(typeof(MeshFilter))]
[RequireComponent(typeof(MeshRenderer))]
public class StaticGameObjectMesh : MonoBehaviour
- Inheritance
-
objectObjectComponentBehaviourMonoBehaviourStaticGameObjectMesh
- Extension Methods
Constructors
StaticGameObjectMesh()
public StaticGameObjectMesh()
Fields
CastShadows
[Space(10)]
public bool CastShadows
Field Value
- bool
EffectivePlatformLayer
[Space(10)]
public int EffectivePlatformLayer
Field Value
- int
Material
public LODMaterialAsset Material
Field Value
Mesh
public LODMeshAsset Mesh
Field Value
ReceiveShadows
public bool ReceiveShadows
Field Value
- bool
RenderAsTransparentFx
[Space(10)]
public bool RenderAsTransparentFx
Field Value
- bool
RenderCategory
public RenderCategory RenderCategory
Field Value
RenderInOverviewMode
public bool RenderInOverviewMode
Field Value
- bool